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The player shows their cards on their turn. Whoever does have the highest hand wins and if you knocked, but lost — you pay double. If the goal is to have all your cards in the same suit and have the highest score then how can a three of a kind which would be in several suits be worth 30 points since you have to go with one suit to pick from?
Log in Sign up. Cart 0 Check Out. In Thirty One, only cards of the same suit count. If the player chooses to take a card from the discard pile, she cannot return that card to the discard pile on that turn. If a player reaches 31, she immediately shows her cards and wins the hand. She may also knock during her turn instead of drawing a card. After a knock, play continues normally until the player to the right of the knocker has discarded.
All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Grab 2 or more friends who are ready to play.
Playing groups are recommended at a range of 2 to 9 people, though you really can add as many players as you like. Some people are all about the competition, while others focus on having a good time with good friends. Pick up a standard deck of 52 cards. Throw out those Jokers and shuffle up the cards. Find some space with a flat surface.
Although a table is ideal for card games, all you really need is a comfortable space for people to sit around a central location.
Cards will be placed in the center for the whole group to share, so be sure to choose a location where everyone will be able to reach and see these communal cards. Explain the game goal of racing to collect a hand totaling 31 points.
Hands consist of 3 cards and totals are determined by adding together cards of the same suit. The objective of the game is to assemble a hand with a score of as close to 31 as possible. Agree on card values and scoring. Card game rules can vary from group to group as rules are often spread by word of mouth, so be sure your group agrees.
Official 31 rules state that an Ace equals 11 points, while Jacks, Queens, and Kings count as 10 and number cards are worth their face value. For example, your hand may consist of a 3 of diamonds, an Ace of spades and a King of spades. The 3 of diamonds is not a spade. It cannot be added together with the King and Ace.
Any hand with 3-of-a-kind is worth 30 points. This means a hand of 3 fives, 3 deuces or 3 Kings are all worth 30 points and automatically trump any other hand of the same suit worth 30 points.
Select a dealer by cutting the deck. Each player grabs a section of the deck of cards. Players then reveal the bottom card of their cut. Whoever has the card of the lowest value is the chosen dealer. During each game, the person to the left of the previous dealer takes over their position.
At the end of each round, a loser is determined. That loser must place one of their lives in the middle. After a player loses 3 lives, they cannot move on to the next round. The game continues until all but one player is eliminated. Part 2. Deal to the left, placing 1 card face down in front of every player in a clockwise rotation. After everyone has received 3 cards, each player may look at their hand.
Under no circumstance should a player allow any other player to see their hand. Place 3 cards face up in the middle to create the window. Players will be taking and replacing these 3 cards in turn throughout the game. Assess your cards. Look at the 3 cards in your hand and the 3 cards in the window.
Decide which cards, both in your hand and in the window, will push you closer to a hand totaling Keep this in mind while strategizing. Place bets if you want. Although betting is not necessary, it can heighten the stakes. If you choose to bet, every player should place an equal amount of chips into the center before anyone takes a turn.
Begin play with the player to the left of the dealer. This player has the option to exchange one of their own cards for one of the cards in the window. If the knocker has the lowest hand, he or she is charged two lives instead of one. If there is a tie for blitz, the scoring applies to both and there is no tie breaker. If two players tie for the lowest hand, they both lose a life and there is no tie breaker.
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