From "China" to "New York," each level feels like it's giving you a chance to see just how fast Sonic can really run since he's able to cross vast landscapes in only a few minutes, and the amount of differing pathways provides a large amount of replayability.
This is potentially the most infamous final level in a Sonic game because of its length, regardless of which version you're playing. It can also be quite difficult due to all of the bottomless pits and narrow walkways, so it may also be the one location where you get a game over. The main difference between the two versions is that the SD version is just one big daytime stage, whereas the HD version changes back and forth between Sonic's regular form and the Werehog.
The main set pieces of this level are the various towns you dash through at the beginning, with you eventually heading out towards desert canyons and temple ruins. It can sometimes be tough to make a fun desert level, but thankfully Arid Sands certainly manages to pull it off. The only possible criticism towards it is that it's a tad short considering its later placement in the overall narrative.
It may only be the beginning level, but Windmill Isle is also very fun to just blast through. It serves as a perfect basis for newcomers or younger players to navigate the gameplay whilst setting up the challenges to come. Even at this point, there are several pathways that you can explore if you're good enough, with plenty of secrets to be found if you do. It also helps to have a different kind of opening level in a Sonic game after the various cities, beaches, and not-Green Hill Zones.
This is a visually stunning level thanks to the amount of detail in the jungle and ocean environments. The lower graphics of the SD versions were fine for the Wii, but this made the HD version infamous for massive frame rate drops because it was simply too much. How do I get all 7 emeralds?
General 7 Answers Is there multiplayer? Side Quest 1 Answer How do i get casino night zone? Build 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Nobody, nobody spikes my system! Dudemaster57 10 years ago 3 Too long. Not posted with GameRaven 3. Sighness 10 years ago 8 Just story may take a varied amount of hours, depends if you look around while you blaze through levels to collect medals to unlock the main story.
Wii U: Jaminder CyborgTwenty 10 years ago 9 the story took me 16 hours and over 40 hours to get everything. No, no. Is there multiplayer? When Sonic is close enough, he activates his laser, which traps Sonic in the center and begins drawing the Chaos energy out of Sonic and the Emeralds in a fashion that is clearly extremely painful for. After the laser is charged, Eggman fires it at the earth to wake a monster known as Dark Gaia, splitting the planet. The dark energy of the Emeralds is brought out by the ray, transforming Sonic into a monstrous version of himself and rendering the Chaos Emeralds gray and powerless.
Eggman then opens an airlock which sucks Sonic and the drained Emeralds out into space and down to Earth. While Sonic is saved from a fatal landing due to an unknown energy source, he still ends up taking a heavy fall, landing on top of a flying dog-like creature whom Sonic names Chip.
The resulting impact causes Chip to lose his memory which Sonic thinks is his fault. Sonic agrees to help Chip restore his memory during their journey. After exploring the city of Apotos, Sonic and Chip run into Tails, who reveals that Professor Pickle of Spagonia University may be able to help them on their adventure.
Once they reach Spagonia, they discover Dr. Eggman has kidnapped Professor Pickle for his knowledge on Dark Gaia. After traveling to Mazuri and freeing him, Professor Pickle explains the nature of Dark Gaia and reveals that restoring power to the Chaos Emeralds via the Gaia Temples would help the planet return to normal. Sonic then sets out to the seven Gaia Temples to restore the emeralds and reassemble the planet.
All the while, Dr. Eggman makes plans to reassemble Dark Gaia and finish Eggmanland. During the restoration of the sixth Chaos Emerald, it's revealed that Chip is in fact Light Gaia, the opposite of Dark Gaia, and he lost his memories because, like Dark Gaia, he was prematurely awakened by Eggman's laser; likewise, Dark Gaia has not yet been fully reborn due to his premature awakening, and Sonic must stop Eggman before Dark Gaia's full powers return to its normal state.
At this point, Sonic travels to the location of the last temple, over which Eggman has built Eggmanland using an extraction of Dark Gaia's power. While Sonic is able to restore the last emerald and defeat Eggman's newest mech, Dark Gaia becomes complete, by draining the dark energy that Sonic had that turned him into werehog, knocking Dr. Eggman out of the way to keep the power for itself. Chip and Sonic hold off the beast, but Dark Gaia manages to take its final form. Sonic then transforms into Super Sonic using the seven Chaos Emeralds and takes Perfect Dark Gaia down, but the battle leaves him too drained of his energy to escape.
As the final continent moves back into place, Chip flings Sonic back onto the surface while he remains behind. After Sonic wakes up, Chip's necklace and some parting words are found on the ground. Sonic then picks it up and puts on the necklace as a bracelet to remind them of their adventures together. The game ends as Sonic runs off with Tails, who is in the Tornado, towards another adventure. While these characters were confirmed to appear in the game, Sonic is the only playable character although the player does take control of Chip for brief sections during one boss battle.
However, optional mini-games were going to be available, during which time another character was planned to be used in order to complete them. Tails also controls the Tornado plane in missions similar to that of Sonic Adventure, but can only be played in the PlayStation 3 and Xbox versions.
The development of Sonic Unleashed was announced in April Unleashed was originally intended to be the third installment of the Sonic Adventure series and subsequently, at an early development stage, had the working title Sonic World Adventure , complete with work-in-progress logo.
However, the development team began to introduce enough new innovations to separate it from the Sonic Adventure titles, and so a new title, Sonic Unleashed, was decided upon. It was then later revealed that the game's name in Japan would in fact remain Sonic World Adventure for its release there.
Screenshots of cut scenes, artwork, and a video were leaked ten days later; the title was then officially confirmed by SEGA on April 3, with a small selection of screenshots and an updated video. The game was being developed internally by Sonic Team. There are two development "silos" that work on two separate builds of the game: one for the Xbox and PlayStation 3 version, and one for the Wii and PlayStation 2 version.
The Xbox and PlayStation 3 versions run on SEGA's "Hedgehog Engine", which has been in production for three years and produces a frame rate of 30 frames per second. The Wii version of the game has been developed specifically to take advantage of its controller's capabilities, with notable differences in gameplay.
The game uses the Wii Remote and Nunchuk option; whilst character movement and basic actions are assigned to buttons, certain actions will benefit from physical movements. It supports the GameCube controller, and also the option of using the Classic Controller.
The levels, whilst sharing the same styles, themes and motifs as the Xbox and PlayStation 3 versions, are different to those shared between the Wii and the PlayStation 2 versions, and Dimps was only involved with design of the daytime stages for these versions.
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